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Earlier engagements from across New Eden.

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Earlier Battles

175 stories
African Atomic. Turned Vecamia Into a 132 Billion ISK Junkyard
Battles

African Atomic. Turned Vecamia Into a 132 Billion ISK Junkyard

Somewhere in the middle of a 48-minute fight in Vecamia, the most expensive thing on the field was not a dreadnought. It was a battleship. The CONCORD Marshal that died in Genesis cost just over 50.9 billion ISK on its own - more than the Phoenix, the Revelation and the Revelation Navy Issue that also died in the same system, added together. Twelve capitals burned in Vecamia on the way to a 132 billion ISK total. Only one of the losses was a battleship, and it is the one everyone will remember.

x Never Regret x Turned Raa Into a 157 Billion ISK Capital Boneyard
Battles

x Never Regret x Turned Raa Into a 157 Billion ISK Capital Boneyard

At 17:28 EVE time, a Retriever died in Raa. Mining barges die in Devoid all the time - alone, unremarked, usually because somebody was not paying attention at the belt. This one was not the end of anything. It was the opening move in a 102-minute capital brawl that would eventually cost somebody a Revelation worth more than most small alliances' entire hangar contents, and leave twenty-six capital wrecks cooling in a low-sec system that nobody would otherwise have noticed.

Brave Newbies Killed 32 Ships in Catch and Lost 13 of Their Own
Battles

Brave Newbies Killed 32 Ships in Catch and Lost 13 of Their Own

At 20:51 UTC, the first confirmed loss in HY-RWO was a Rokh belonging to The Dark Vanguard - a battleship, and therefore a fairly expensive way to open an evening. Sixty-five minutes later, the last wreck on the board was a Malediction flown by Th3 Hav3n: an interceptor, and a rounding error next to the hardware that had been melting around it. Between those two bookends, 1,662 pilots put 239 hulls and roughly 179 billion ISK through a single Catch system, and did it without losing a capital ship.

Prime Directive. and Rattini Tribe Turned Dal Into a Four-Hour Scrapyard
Battles

Prime Directive. and Rattini Tribe Turned Dal Into a Four-Hour Scrapyard

It started with an Amarr Shuttle. It was not a warship, it was not a threat, and it was worth less than the fittings on almost anything that followed it into the wreckage - but at 16:15 UTC it became the first confirmed loss in the system of Dal, and for the next three hours and forty minutes the killing did not stop. When the last capsule finally broke at 19:56, 516 ships were gone, 557 pilots had cycled through the system, and fourteen of those wrecks were capital hulls. The bill came to a little over 192 billion ISK.

Diamond Dogs. Traded 34 Kills for 34 Losses in J151838
Battles

Diamond Dogs. Traded 34 Kills for 34 Losses in J151838

The first thing to die in J151838 was a Gallente Shuttle. The last was a Bifrost. In the eighty-seven minutes in between, 262 pilots fed 79 wrecks into a wormhole system, and the bill came to 335.5 billion ISK - roughly a quarter of it wrapped around a single faction dreadnought that had no business being there in the first place.

Eight Capitals Die in Fifteen Minutes as V2-GZS Burns 57 Billion ISK
Battles

Eight Capitals Die in Fifteen Minutes as V2-GZS Burns 57 Billion ISK

Fourteen minutes separate the first killmail in V2-GZS from the last. In that window the system produced eight dead capital ships, a 56.9 billion ISK bill, and a result that neither of the two largest names on the field could call a clean win - because Southern Cross Monopoly and Evermore Warriors both appear on the kill list and on the loss list. Whatever happened in the Kalevala Expanse, it never stayed tidy.

A Ship Died Every Eight Seconds: T6T-BQ's 114 Billion ISK Afternoon
Battles

A Ship Died Every Eight Seconds: T6T-BQ's 114 Billion ISK Afternoon

At 13:42 UTC, someone lost a Mobile Observatory in T6T-BQ. It is about as modest as a first loss gets - a deployable, cheap, and gone in seconds. Nothing about it suggested what the next three and a half hours would cost. By the time the shooting stopped, 622 pilots had produced 1,505 confirmed losses, seven capitals were wrecks, a Fortizar had been destroyed outright, and the bill had reached 114.5 billion ISK. In The Spire, that is what a bad afternoon looks like.

It Began With a Retriever: 26 Capitals and 157 Billion ISK Burn in Raa
Battles

It Began With a Retriever: 26 Capitals and 157 Billion ISK Burn in Raa

The first ship to die in Raa was a Retriever. Mining barges are not usually how a capital brawl announces itself, but at 17:28 UTC one was simply the first name on a list that would grow to eighty-six. Over the next 102 minutes, 187 pilots poured into the Devoid system, and by the time the last capsule popped at 19:10 UTC there was roughly 157 billion ISK of wreckage spread across it. Twenty-six of those kills were capitals.

1,662 Pilots, 237 Wrecks and Not One Capital: HY-RWO Grinds Out 177 Billion ISK
Battles

1,662 Pilots, 237 Wrecks and Not One Capital: HY-RWO Grinds Out 177 Billion ISK

At 20:51 UTC a Rokh belonging to The Dark Vanguard came apart in HY-RWO, and the system did not get quieter for another sixty-five minutes. By the time the record closes at 21:56 with a Malediction flown by Th3 Hav3n, 237 ships have been destroyed, roughly 177 billion ISK has left the economy in small pieces, and something in the region of 1,662 pilots have taken part in a single system in Catch. What makes the ledger interesting is what is missing from it. No dreadnoughts. No carriers. No Titans. Not a single structure. Just an hour of subcapital violence, delivered at a rate of one wreck every sixteen seconds.

379 Wrecks in 114 Minutes: Floseswin Spends 187 Billion ISK and an Apostle
Battles

379 Wrecks in 114 Minutes: Floseswin Spends 187 Billion ISK and an Apostle

At 23:05 UTC, the first ship died in Floseswin: an Osprey Navy Issue belonging to Bloodsport Inc. At 00:59, the last one did - a capsule out of Echelon Research. In the 114 minutes between, 379 ships were destroyed in a single Metropolis system while 3,225 pilots queued up to take their shot. The final bill came to just over 187 billion ISK. That works out to a loss roughly every eighteen seconds, sustained for nearly two hours. No structure fell and no timer ran. Whatever Floseswin was about, it was settled with ammunition rather than objectives, and it went on until both sides had had enough.

It Started With a Shuttle: 516 Hulls and 192 Billion ISK Burned in Dal
Battles

It Started With a Shuttle: 516 Hulls and 192 Billion ISK Burned in Dal

The first ship to die in Dal was an Amarr Shuttle - unarmed, disposable, worth less than most of the ammunition fired at it, and built for the deeply unglamorous job of moving one pilot somewhere else. For the next three hours and forty minutes, 557 pilots made sure it had company. By the time the last confirmed loss landed at 19:56 UTC, 516 ships were gone, fourteen of them capitals, and the wreckage across the Heimatar system added up to roughly 192 billion ISK.

Vecamia Ate a 101 Billion ISK Marshal in 48 Minutes
Battles

Vecamia Ate a 101 Billion ISK Marshal in 48 Minutes

The first thing to die in Vecamia was a structure's fighter. The most expensive thing to die was worth more than most small alliances will lose in a year. Between 18:36 and 19:24 UTC, 636 pilots fed 126 ships into a single Genesis system and did not stop. When the shooting finally trailed off, the wreckage totalled 264.5 billion ISK - a figure that includes twelve capitals, one structure, and a Marshal, a hull so rare and so expensive that its loss alone accounts for over a third of everything destroyed in the fight. The last recorded kill was an Atron. A frigate. Against that ledger, it barely registers as a rounding error.

335 Billion ISK, 262 Pilots, One Wormhole - and an 80 Billion ISK Dreadnought That Had Nowhere to Go
Battles

335 Billion ISK, 262 Pilots, One Wormhole - and an 80 Billion ISK Dreadnought That Had Nowhere to Go

J151838 has no stargates, no stations, and no way out except the wormhole you came in through. When the shooting started, 262 pilots were already inside - and so was an 80 billion ISK Phoenix Navy Issue, a faction dreadnought whose only route home ran through the same volume of space as everyone trying to kill it. Over the next eighty-seven minutes, the most claustrophobic kind of war in New Eden would take 335 billion ISK apart, one wreck at a time.

Twelve Hours, 6,783 Ships and a Dead Keepstar in 4-HWWF
Battles

Twelve Hours, 6,783 Ships and a Dead Keepstar in 4-HWWF

Nothing in 4-HWWF was worth more than the thing everyone had come to kill. When the Keepstar finally came apart it took 180.5 billion ISK with it - the single most expensive loss of an engagement that would run for just under twelve hours and consume 6,783 ships, 8,464 pilots and 515.8 billion ISK in total. The structure accounted for roughly a third of the bill. The other two-thirds were people, and a great many of them were flying bombers.

Kuharah Lost 3,320 Ships in Four Hours. Not One of Them Was a Capital.
Battles

Kuharah Lost 3,320 Ships in Four Hours. Not One of Them Was a Capital.

The final tally from Kuharah reads 3,320 wrecks and somewhere around 608 billion ISK of destroyed hardware, spread across nearly four hours of continuous fighting. It also reads zero capital losses. No dreadnoughts, no carriers, no force auxiliaries, no structures - everything that died in Kuharah died as a subcapital, and an extraordinary number of them did. Roughly 3,400 pilots took part. The kill count runs within a hundred of the pilot count. That is not a battle so much as a grinder with a gate.

A 42 Billion ISK Drake Navy Issue Headlined a Nineteen-Minute, 163 Billion ISK Brawl in Catch
Battles

A 42 Billion ISK Drake Navy Issue Headlined a Nineteen-Minute, 163 Billion ISK Brawl in Catch

The most expensive ship to die in HY-RWO was a Drake Navy Issue, which should not be possible. A Drake Navy Issue is a battlecruiser - a sturdy, mass-produced missile platform, not a status symbol - and yet this one went down worth more than 42 billion ISK. It was not alone in its extravagance. A Rokh, an Apocalypse and a Scorpion carried another 73 billion ISK between them into the same nineteen-minute window in Catch, meaning four ships accounted for roughly seventy percent of everything destroyed in a fight involving more than 1,600 pilots.

It Started With a Mining Barge and Ended With a 70 Billion ISK Revelation
Battles

It Started With a Mining Barge and Ended With a 70 Billion ISK Revelation

At 17:28 UTC a Retriever died in Raa. Mining barges die in lowsec every day, usually to a shrug and a market order for a replacement hull. This one was different. Eighty-three minutes later the same system had produced 69 wrecks, 23 dead capitals, one destroyed structure and a bill of roughly 140 billion ISK - more than half of it sitting inside a single Amarr dreadnought.

56 Billion ISK Burned in 56 Minutes as a Carrier Dies in J113712
Battles

56 Billion ISK Burned in 56 Minutes as a Carrier Dies in J113712

Wormhole space does not do reinforcements. There is no cyno to light and no bridge to take - whatever you bring into J113712, you fly in through the hole, and whatever you lose there you lose completely. For 56 minutes, 169 pilots fought inside a system with one way out and no cavalry. Seventy-eight ships did not take it.

Half a Trillion ISK Burns in Floseswin - and Most of It Was Ravens
Battles

Half a Trillion ISK Burns in Floseswin - and Most of It Was Ravens

At 00:59 EVE time, the last thing to die in Floseswin was a capsule. A pod is barely worth mentioning on most battle reports - it costs less than the ammunition used to pop it - but by that point the system had been running hot for nearly two hours, and the wreck tally had stopped making sense somewhere around the first hundred. The first loss of the night was an Osprey Navy Issue at 23:05. Between those two timestamps, 379 ships were destroyed in a single Metropolis system and roughly 521 billion ISK was converted into scrap, salvage and hard lessons.

A Hurricane Died First. Eight Capitals Followed in Fifteen Minutes.
Battles

A Hurricane Died First. Eight Capitals Followed in Fifteen Minutes.

The first thing to die in V2-GZS was a Hurricane, at 02:06 UTC - a battlecruiser, the sort of loss that normally ends a roam and gets forgotten by the next jump. Fifteen minutes later, eight capitals had joined it on the wreck list, along with a capital support ship and just under 57 billion ISK of hardware. V2-GZS did not host a long fight. It hosted a very short, very expensive one.

One Nightmare Cost 37 Billion ISK. The Citadel in the Same Fight Cost 6.5.
Battles

One Nightmare Cost 37 Billion ISK. The Citadel in the Same Fight Cost 6.5.

Forty-five ships died in Wiskeber over two and a half hours, and four of them carried roughly eighty per cent of the invoice. The most expensive of the four was not a dreadnought, not a carrier, not a structure. It was a Nightmare - an Amarr faction battleship - and it went down worth an estimated 37 billion ISK. The Astrahus destroyed in the same engagement, the sort of structure fights like this tend to be fought over, cost six and a half. In Heimatar that evening, the citadel was the objective. The Nightmare was the disaster.

A 69 Billion ISK Nightmare, 245 Wrecks and Thirty-Four Minutes in Delve
Battles

A 69 Billion ISK Nightmare, 245 Wrecks and Thirty-Four Minutes in Delve

The Nightmare was the most expensive thing on the field by a factor of ten, and it wasn't close. When the Amarr battleship came apart in N8D9-Z it took 69.4 billion ISK with it - more than the other 244 losses in the system combined, and more than twice the next two hulls on the board put together. Around it, roughly 450 pilots spent thirty-four minutes turning a Delve system into a scrapyard. When the shooting finally stopped at 21:25, the bill came to 103.2 billion.

A 68 Billion ISK Wyvern Dies in BY-MSY - and the Rest of the Night Costs 40 Billion More
Battles

A 68 Billion ISK Wyvern Dies in BY-MSY - and the Rest of the Night Costs 40 Billion More

A Wyvern died in BY-MSY, and that single loss was worth more than every other ship destroyed in the system put together. The supercarrier accounts for 68 billion ISK of a 108 billion ISK night - 63 per cent of the entire engagement, and roughly 40 billion more than all forty-five other killmails combined. That is what a supercapital loss does to a battle report: it turns everything else into loose change. Seventy pilots and forty-six minutes produced that arithmetic, and the scoreboard around it was not close.

Scan Stakan Lost 849 Ships in T6T-BQ. 1,505 Died in Total.
Battles

Scan Stakan Lost 849 Ships in T6T-BQ. 1,505 Died in Total.

The first thing to die in T6T-BQ was a Mobile Observatory belonging to Scan Stakan - the kind of deployable nobody drops expecting to end up on a killboard. It went at 13:42 UTC. Three hours and twenty-eight minutes later, at 17:10, the run finally closed on a capsule. In between, 622 pilots fed 1,505 ships into a single system in The Spire, and 114.5 billion ISK stopped existing. Almost half of that total came from four kills. The other half came from everything else, dying at a rate of about seven a minute, all afternoon.