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Prime Directive. and Rattini Tribe Turned Dal Into a Four-Hour Scrapyard
Highsec

Prime Directive. and Rattini Tribe Turned Dal Into a Four-Hour Scrapyard

It started with an Amarr Shuttle. It was not a warship, it was not a threat, and it was worth less than the fittings on almost anything that followed it into the wreckage - but at 16:15 UTC it became the first confirmed loss in the system of Dal, and for the next three hours and forty minutes the killing did not stop. When the last capsule finally broke at 19:56, 516 ships were gone, 557 pilots had cycled through the system, and fourteen of those wrecks were capital hulls. The bill came to a little over 192 billion ISK.

192.2B ISK Destroyed
557 Pilots Involved
516 Losses
14 Capitals Lost
2 Structures Lost

Sixteen Fifteen, and the Wrong Shuttle to Start With

The opening act in Dal was an Amarr Shuttle belonging to G0lden Fleet. It is one of the cheapest things in New Eden to build and one of the cheapest to replace, and it is a genuinely strange footnote for a battle of this size. What it does tell you is that nothing about the fight in Dal was staged. Ships were in space, someone decided to start shooting, and Heimatar being Heimatar, there was an enormous amount of material available to shoot at. Across 220 minutes, 516 losses works out at roughly one ship every twenty-six seconds, averaged out. Whatever else Dal was, it was efficient.

Both Names on Both Sides of the Ledger

This was not a gank, and it was not a rout. The ledger is the proof. Rattini Tribe topped the kill sheet with 76 kills, followed by x Never Regret x on 44, Prime Directive. on 36, Light Mode on 24 and Godless Horizon. on 22. Now flip the column. The heaviest losses were taken by Prime Directive. with 62, then Rattini Tribe with 50, G0lden Fleet. with 32, Dirt 'n' Glitter with 19 and Cryonic Origin with 17. Prime Directive. and Rattini Tribe both appear on both lists. That kind of overlap suggests a scrap where multiple organised forces were in each other's faces for hours, unable or unwilling to disengage, rather than one fleet methodically dismantling a target. It is also worth noting those top-five rankings only account for part of the 516 losses - the rest of the wreckage belongs to names further down the page.

Fourteen Capitals and a Very Expensive Typhoon

Fourteen capital ships died in Dal, and that is the number that sets the tone. The ceiling held - no Titans, no supercarriers, nothing that would have turned a bad afternoon into a server-wide event - but fourteen capitals is still a serious commitment of hardware that most pilots cannot casually replace. The two biggest single losses were both capital-grade: a Phoenix Navy Issue at 20.6 billion ISK and an Apostle at 19.9 billion. The Phoenix Navy Issue is a faction-issue dreadnought, the kind of hull that exists to remind people that ISK is not real until somebody takes it from you. The Apostle, a capital repair ship, is what fleets bring to keep other capitals alive. Losing one means the repair chain had already stopped working. Then there are the subcapitals, which deserve their own moment of silence. A Typhoon died in Dal carrying 18.3 billion ISK of ship and fittings, and an Apocalypse went down at 13.5 billion. Those are battleships - line hulls, ships flown in numbers - wearing price tags that would buy a respectable capital outright. At that point a battle line stops being a battle line and starts being a portfolio.

Two Hundred and Twenty Minutes Without a Clean Break

Duration is the tell. A gank is over before the target understands what is happening. A capital brawl can be over in fifteen minutes if one side gets the drop. Dal ran for 220 minutes, which means nobody landed the decisive blow early, and nobody found a good enough reason to leave. That is an attritional fight: reps cycling, reinforcements trickling in, wrecks being looted and replaced, and two structures destroyed along the way - a detail that suggests something more than a passing disagreement was at stake, though the evidence here does not say whose structures they were or what they were for. The curtain came down at 19:56 with a capsule belonging to x Never Regret x, one of the groups that had spent the afternoon on the winning side of the exchange. Even the pods were not spared by the end.

What Heimatar Wakes Up To

The total, 192.2 billion ISK, is the kind of number that gets a report flagged and a system remembered. It did not come from one spectacular kill; it came from hundreds of them, stacked up over nearly four hours, with fourteen capital wrecks holding up the top of the pile. Barret Smythe finished the engagement as the top damage dealer across the field. In a fight involving 557 pilots, most of whom were shooting back, that is a lot of time spent applying damage correctly rather than simply being present for it. The wider question - who actually came out ahead - is harder to answer from counts alone. Rattini Tribe took fewer losses than they inflicted; Prime Directive. absorbed the heaviest single tally of the day while still handing out 36 kills of their own. That is not the profile of a beaten fleet. It is the profile of two forces that spent an afternoon making each other poorer, and will almost certainly do it again the next time the opportunity presents itself.

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It Started With a Shuttle: 516 Hulls and 192 Billion ISK Burned in Dal
Highsec

It Started With a Shuttle: 516 Hulls and 192 Billion ISK Burned in Dal

The first ship to die in Dal was an Amarr Shuttle - unarmed, disposable, worth less than most of the ammunition fired at it, and built for the deeply unglamorous job of moving one pilot somewhere else. For the next three hours and forty minutes, 557 pilots made sure it had company. By the time the last confirmed loss landed at 19:56 UTC, 516 ships were gone, fourteen of them capitals, and the wreckage across the Heimatar system added up to roughly 192 billion ISK.

One Nightmare Cost 37 Billion ISK. The Citadel in the Same Fight Cost 6.5.
Highsec

One Nightmare Cost 37 Billion ISK. The Citadel in the Same Fight Cost 6.5.

Forty-five ships died in Wiskeber over two and a half hours, and four of them carried roughly eighty per cent of the invoice. The most expensive of the four was not a dreadnought, not a carrier, not a structure. It was a Nightmare - an Amarr faction battleship - and it went down worth an estimated 37 billion ISK. The Astrahus destroyed in the same engagement, the sort of structure fights like this tend to be fought over, cost six and a half. In Heimatar that evening, the citadel was the objective. The Nightmare was the disaster.

Rattini Tribe and Prime Directive. Burn Through 700 Billion ISK in Two Hours Forty of Dal
Highsec

Rattini Tribe and Prime Directive. Burn Through 700 Billion ISK in Two Hours Forty of Dal

At 17:17 UTC, The Empyrean Order lost a Punisher in Dal. On its own that is not a headline - a T1 frigate is about the cheapest thing anyone can bring to a fight, and frigate losses are not normally worth reading about. Two hours and thirty-nine minutes later, at 19:56, the last confirmed loss of the evening was a capsule belonging to x Never Regret x. Between those two bookends, Dal absorbed 515 wrecks, roughly 2,080 pilots and just over 700 billion ISK.

Scan Stakan Traded 54 Kills for 182 Wrecks in E-WMT7
Nullsec

Scan Stakan Traded 54 Kills for 182 Wrecks in E-WMT7

The most expensive thing to die in E-WMT7 was not a dreadnought. It was not the force auxiliary that came apart in the same engagement. It was a battleship - a single Apocalypse Navy Issue, valued at 50.1 billion ISK, worth more on its own than the next three headline losses combined. Around it, 437 pilots spent 140 minutes turning 132.2 billion ISK into wreckage.