Eve Stories - Tales from New Eden

Alliance intelligence

Prime Directive.

0 active campaigns0 tracked battles0 ISK tracked battle value

Tracking Prime Directive.'s recorded presence across New Eden, including published battle reports, sovereignty campaigns and recent movement signals.

Latest EVE Online Stories

8 published
Prime Directive. and Rattini Tribe Turned Dal Into a Four-Hour Grinder
combat

Prime Directive. and Rattini Tribe Turned Dal Into a Four-Hour Grinder

The first thing to die in Dal was an Amarr Shuttle - a few thousand ISK of disposable frigate that nobody bothers to insure. That was 16:15 UTC. What followed was a three-hour, forty-minute problem that eventually produc

Rattini Tribe and Prime Directive. Spent Four Hours Bleeding Each Other Dry
combat

Rattini Tribe and Prime Directive. Spent Four Hours Bleeding Each Other Dry

At 16:15 UTC the first thing to die in Dal was an Amarr Shuttle. Just under four hours later, the last thing to die was a capsule. In between, two organisations spent an afternoon proving that neither of them was willing

Rattini Tribe Took 76 Kills in Dal and Lost 50 Doing It
combat

Rattini Tribe Took 76 Kills in Dal and Lost 50 Doing It

At 16:15 UTC the first thing to die in Dal was an Amarr Shuttle - cheap, disposable, and gone in an instant. Three hours and forty minutes later the shooting finally stopped, and by then 517 ships had been destroyed in t

Rattini Tribe and Prime Directive. Split Dal's 192 Billion ISK Bill
combat

Rattini Tribe and Prime Directive. Split Dal's 192 Billion ISK Bill

An Amarr Shuttle belonging to G0lden Fleet. died in Dal at 16:15 UTC. That is not normally the opening line of a 192 billion ISK story, but Dal spent the next three hours and forty-one minutes making sure nobody forgot i

Rattini Tribe and Prime Directive. Spent Four Hours Bleeding in Dal
combat

Rattini Tribe and Prime Directive. Spent Four Hours Bleeding in Dal

Dal's first confirmed kill was an Amarr Shuttle, a ship so cheap it barely registers against the ammunition fired at it. By the time the last wreck landed, three hours and forty-one minutes later, 516 ships had died, fou

Prime Directive. and Rattini Tribe Turned Dal Into a Four-Hour Scrapyard
combat

Prime Directive. and Rattini Tribe Turned Dal Into a Four-Hour Scrapyard

It started with an Amarr Shuttle. It was not a warship, it was not a threat, and it was worth less than the fittings on almost anything that followed it into the wreckage - but at 16:15 UTC it became the first confirmed

It Started With a Shuttle: 516 Hulls and 192 Billion ISK Burned in Dal
combat

It Started With a Shuttle: 516 Hulls and 192 Billion ISK Burned in Dal

The first ship to die in Dal was an Amarr Shuttle - unarmed, disposable, worth less than most of the ammunition fired at it, and built for the deeply unglamorous job of moving one pilot somewhere else. For the next three

Rattini Tribe and Prime Directive. Burn Through 700 Billion ISK in Two Hours Forty of Dal
combat

Rattini Tribe and Prime Directive. Burn Through 700 Billion ISK in Two Hours Forty of Dal

At 17:17 UTC, The Empyrean Order lost a Punisher in Dal. On its own that is not a headline - a T1 frigate is about the cheapest thing anyone can bring to a fight, and frigate losses are not normally worth reading about.

Campaign Activity

0 fronts

No active sovereignty campaigns currently reference this entity.

Battle Activity

0 tracked

No tracked battles currently reference this entity.

Strategic Movement

0 events

No current strategic movement events are linked to this entity.