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Rattini Tribe and Prime Directive. Burn Through 700 Billion ISK in Two Hours Forty of Dal
Highsec

Rattini Tribe and Prime Directive. Burn Through 700 Billion ISK in Two Hours Forty of Dal

At 17:17 UTC, The Empyrean Order lost a Punisher in Dal. On its own that is not a headline - a T1 frigate is about the cheapest thing anyone can bring to a fight, and frigate losses are not normally worth reading about. Two hours and thirty-nine minutes later, at 19:56, the last confirmed loss of the evening was a capsule belonging to x Never Regret x. Between those two bookends, Dal absorbed 515 wrecks, roughly 2,080 pilots and just over 700 billion ISK.

700.6B ISK Destroyed
2,080 Pilots Involved
515 Losses
14 Capitals Lost
2 Structures Lost

A Frigate, a Capsule, and 515 Wrecks in Between

Dal sits in Heimatar, and Heimatar has a long history of fights turning up on their own. This one arrived with numbers attached: 2,080 unique pilots, 515 confirmed losses, 159 minutes of near-continuous fighting, and a final bill of 700.6 billion ISK. The report classifies it as a capital battle rather than a supercapital one, and that distinction holds. Fourteen capital hulls were destroyed. Nothing bigger than a capital died in Dal - no Titan, no Supercarrier, no single loss that would have swallowed every other entry on the sheet. What makes the total interesting is the distribution. There is no one overwhelming kill here. Just an enormous number of expensive ones, arriving steadily over two and a half hours.

The Kill Sheet Cuts Both Ways

Rattini Tribe ended the fight with more kills than anyone - 76 - and also with 50 losses. Prime Directive. finished with the heaviest losses of any single organisation on the report at 62, while registering 36 kills of its own. x Never Regret x contributed 44 kills to the total, Light Mode 24, Godless Horizon. 22. On the receiving side, G0lden Fleet. lost 31 hulls, Dirt 'n' Glitter 19, and Cryonic Origin 17. The attacker and victim columns on a report like this are a filing convention, not a scoreboard. When both sides stay for hours, the same alliance turns up in both, and that is precisely what happened in Dal. Rattini Tribe and Prime Directive. sit at or near the top of each. There is little here that looks like a gank; the damage is spread wide rather than concentrated on one unlucky target. Nobody spent the evening being farmed. Everyone spent it trading.

Fourteen Capitals and a Great Many Very Expensive Battleships

The four largest lines on the loss sheet come to roughly 289 billion ISK between them - more than 40% of everything destroyed in Dal, from just four hull types. At the top is the Phoenix Navy Issue at 82.6 billion ISK. That is the faction dreadnought variant of one of EVE's oldest capital designs, a ship built to kill things far larger than itself. Second is the Apostle at 79.5 billion: a Minmatar force auxiliary, a capital whose entire job is keeping other ships alive rather than killing anybody. Third comes the Typhoon at 72.9 billion, and fourth the Apocalypse at 54.1 billion - both battleships, both decades-old line hulls, both fed into the grinder in quantities that added up to capital-scale money. Two structures were destroyed in Dal as well, which means the fighting was not purely about hulls passing in the night. Something on the grid was worth attacking, and somebody was prepared to keep attacking it long after the first capitals started coming apart.

One Ship Every Eighteen Seconds

Put the arithmetic together and 515 losses across 159 minutes works out to a confirmed kill roughly every eighteen or nineteen seconds, sustained for two and a half hours. Not a sharp burst of violence followed by a long, quiet tail - a grind that kept finding new things to break for the better part of an afternoon. It also explains the ISK. A fight that runs that long does not need one spectacular loss to reach 700 billion. It only needs everyone to keep undocking, and everyone did. Somebody on the other end of all that was doing more work than most. Barret Smythe finished the engagement top of the damage charts, which in a fight of this size means a great many other pilots' wrecks have his name attached to them.

The Last Pod Out of Dal

The final confirmed loss landed at 19:56 - a capsule belonging to x Never Regret x, destroyed after nearly three hours of fighting. By then the shape of the engagement was fixed: fourteen capitals gone, two structures down, 515 wrecks, and a bill just over 700 billion ISK, shared out across names that keep appearing on both sides of the sheet. There is no clean winner in a report like this. Rattini Tribe killed more than anyone on the field and lost fifty ships doing it. Prime Directive. lost the most of anyone and kept shooting anyway. G0lden Fleet., Dirt 'n' Glitter and Cryonic Origin paid heavily for their place in the fight, and the capsule that closed the ledger belonged to one of the most prolific killers of the evening. Whatever brought more than two thousand pilots to Dal, the cost of settling it was spread across every organisation that turned up. It began with a disposable frigate and ended with a pod. In between, it was anything but disposable.

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Prime Directive. and Rattini Tribe Turned Dal Into a Four-Hour Scrapyard
Highsec

Prime Directive. and Rattini Tribe Turned Dal Into a Four-Hour Scrapyard

It started with an Amarr Shuttle. It was not a warship, it was not a threat, and it was worth less than the fittings on almost anything that followed it into the wreckage - but at 16:15 UTC it became the first confirmed loss in the system of Dal, and for the next three hours and forty minutes the killing did not stop. When the last capsule finally broke at 19:56, 516 ships were gone, 557 pilots had cycled through the system, and fourteen of those wrecks were capital hulls. The bill came to a little over 192 billion ISK.

It Started With a Shuttle: 516 Hulls and 192 Billion ISK Burned in Dal
Highsec

It Started With a Shuttle: 516 Hulls and 192 Billion ISK Burned in Dal

The first ship to die in Dal was an Amarr Shuttle - unarmed, disposable, worth less than most of the ammunition fired at it, and built for the deeply unglamorous job of moving one pilot somewhere else. For the next three hours and forty minutes, 557 pilots made sure it had company. By the time the last confirmed loss landed at 19:56 UTC, 516 ships were gone, fourteen of them capitals, and the wreckage across the Heimatar system added up to roughly 192 billion ISK.

One Nightmare Cost 37 Billion ISK. The Citadel in the Same Fight Cost 6.5.
Highsec

One Nightmare Cost 37 Billion ISK. The Citadel in the Same Fight Cost 6.5.

Forty-five ships died in Wiskeber over two and a half hours, and four of them carried roughly eighty per cent of the invoice. The most expensive of the four was not a dreadnought, not a carrier, not a structure. It was a Nightmare - an Amarr faction battleship - and it went down worth an estimated 37 billion ISK. The Astrahus destroyed in the same engagement, the sort of structure fights like this tend to be fought over, cost six and a half. In Heimatar that evening, the citadel was the objective. The Nightmare was the disaster.

Scan Stakan Traded 54 Kills for 182 Wrecks in E-WMT7
Nullsec

Scan Stakan Traded 54 Kills for 182 Wrecks in E-WMT7

The most expensive thing to die in E-WMT7 was not a dreadnought. It was not the force auxiliary that came apart in the same engagement. It was a battleship - a single Apocalypse Navy Issue, valued at 50.1 billion ISK, worth more on its own than the next three headline losses combined. Around it, 437 pilots spent 140 minutes turning 132.2 billion ISK into wreckage.