Tengu Crushed in Tama as Five-Ship Gang Turns the Screw

Tengu Crushed in Tama as Five-Ship Gang Turns the Screw

A 2.7 billion ISK Tengu was brought down in Tama after a small but hard-hitting attack force closed in and finished the cruiser off with an Absolution final blow. The loss left more than 1.9 billion ISK in wreckage behind and underscored how quickly expensive combat cruisers can unravel once they are pinned by a determined gang.

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THE HUNT

The engagement in Tama was brief, but it was not cheap. The victim, viczen7 of Worst Alliance Ever’s Mindless Warp corporation, lost a Tengu that stood out immediately for both its price tag and its combat fit. With 9 participants reported in the wider clash, the fight appears to have been a compact interception rather than a sprawling fleet action, the sort of encounter where positioning and timing decide everything.

THE CLOSING MOVE

The pressure came from Nourv Gate Security Commission, with five attackers doing the heavy lifting against the Tengu. Korika Harakari’s Absolution landed the final blow, but the damage was spread across a dangerous mix of ships: Karu Bringit in a Vindicator, Jaja Colene in a Bhaalgorn, and two Zarmazds in support. That combination suggests the target was not simply caught, but controlled, then worn down until escape was no longer realistic.

THE COLLAPSE

The Tengu’s wreck told its own story. Around 1.9 billion ISK of the hull and fittings was destroyed, while 852.6 million ISK dropped into space. Ammunition losses show the ship was fitted for serious fighting: Scourge Rage and Guristas Scourge heavy assault missiles were recovered in bulk, while other missile types were destroyed in the explosion. It was the kind of loss that turns a routine engagement into an expensive setback.

WHY IT MATTERS

For Worst Alliance Ever, the destruction of a heavily fitted Tengu in Tama is more than a single ship gone missing. It is a reminder of how exposed even a strong cruiser can become when a coordinated gang gets the angle right. For Nourv Gate Security Commission, the kill represents a clean and costly prize, won by a force small enough to feel deliberate and large enough to overpower resistance once the trap was shut.

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