The 57 Billion ISK Marauder
A Paladin is not a casual ship. It is an Amarrian Marauder, the kind of T2 battleship a pilot buys deliberately, fits carefully, and then flies with a certain amount of nerves. A stock hull costs real money. A Paladin valued at 57.5 billion ISK is something else entirely: a hull wearing modules worth many times the ship underneath them, deadspace and worse, every one of them feeding the same killmail. There was a second bill attached. When the Paladin died, a Capsule went with it, valued at 6.88 billion ISK - the clone and the implants inside it. Losing your ship and your head in the same engagement is the sort of thing that makes a pilot sit quietly for a minute before opening the market window. For scale, the next entries on the wreck list are a Cerberus at 2.5 billion and a Pacifier at 1.9 billion, both of which are perfectly respectable losses and both of which are rounding errors next to the marauder. No capitals died. No structures fell. The biggest ship on the field was a battleship, and it was also the most expensive thing in the system by an enormous margin - which, in a fight that lasts two hours and twenty minutes, is rarely a coincidence.
Two Hours, Forty-Seven Wrecks
It opened at 09:01 with NoMadReam Co losing an Eris - an interdictor, the ship that exists to stop other people leaving, and a fittingly unglamorous first casualty. It closed at 11:21 with a Hecate belonging to Kybernauts. In between, 186 pilots and 140 minutes produced 47 confirmed losses, spread across both sides of the field. The report is classified as a gank, and the totals support that: a concentrated attack, heavy numbers on one side, targets taken apart rather than traded evenly. That said, Ignebaener was not a turkey shoot. Elite Angle Hitmen finished the fight with 12 kills and 8 losses, which is not the record of a group that spent two hours shooting defenceless stragglers - it is the record of a group that was, at points, genuinely in a fight. Authorized Biomass Recycling appear on both lists as well, six kills and two losses. Nobody brought a capital. Nobody anchored a structure. Everything that died in Pochven that morning died as a subcapital, which is worth noting: you do not need dreadnoughts to turn a system into an expensive place to be, only a large enough gang and a target that cannot leave.
The Name at the Top of the Kill List
Elite Angle Hitmen led the kill count with 12. Behind them came a corporation calling itself always blob, with 10 kills and - at least as far as the loss tables show - nothing given back. Pochven Police Department added 5, Ohnivak of Kybernauts 4. For a group that has made its name a promise, always blob spent the fight doing exactly what it says on the tin, and it worked. Pochven is the kind of region where that approach makes sense. It is not reachable through the normal gate network, it does not offer the usual comforts of local intelligence, and it has a well-earned reputation for punishing anyone who arrives without friends. A fleet that shows up in numbers and leaves with a clean sheet is not lucky. It is prepared, or at least it is numerous, which in this part of space is close enough. Somewhere in the middle of all of it, one pilot named Afraid This Time topped the damage charts for the engagement - a line in the data that is worth reading twice, given what was on the other end of it.
Big Vantus Carries the Weight
The loss column is where the story gets uncomfortable. Big Vantus lost 15 ships, nearly a third of everything destroyed in the system. NoMadReam Co lost 3, NO PANIC GROUP lost 3, and even the winning side paid: Elite Angle Hitmen's 8 losses and Authorized Biomass Recycling's 2 mean nobody walked away completely untouched. But 15 losses in a two-hour engagement is not an accident, and it is not a single mistake. It is the shape of a fleet that kept feeding ships into a fight that had already decided how it was going to end. Whether that was stubbornness, a belief that the next wave would break the camp, or simply the arithmetic of being the only target worth shooting is not something the killmails will tell you. What they do show is a corporation that spent a morning in Ignebaener and left considerably lighter. Fifteen wrecks is also fifteen pilots who had to fly home, reship, and decide whether to come back - and the fact that the fight ran for over two hours suggests a fair number of them did.
What Ignebaener Kept
The final accounting is 72.08 billion ISK destroyed, 47 ships, 186 pilots, and one morning of Pochven's undivided attention. Nearly four-fifths of that figure hung on a single marauder, which means the fight's reputation will rest almost entirely on one pilot's fitting choices and one unlucky warp. That is the odd arithmetic of engagements like this. Two hundred and twenty minutes of shooting, dozens of pilots cycling through ships, and the headline number was decided in the seconds it took a Paladin to stop existing. Everyone else's losses - the Cerberus, the Pacifier, the Eris at the start and the Hecate at the end, Big Vantus's fifteen - were the texture of the fight. The marauder was the event. By 11:21 it was done. No capitals committed, no structures reinforced, nothing on the map changed colour. Just a system in Triglavian space that quietly removed 72 billion ISK from circulation before lunch, and a pilot who will be reminded of it every time someone links the killmail.