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Proteus Caught and Crushed in 47L-J4 Ambush
Nullsec

Proteus Caught and Crushed in 47L-J4 Ambush

A Fraternity. Proteus worth 1.4 billion ISK was destroyed in 47L-J4 after a small covert strike team closed in and finished the ship with a Redeemer’s final blow. The fight was over quickly, but the loss was not trivial: a strategic cruiser and its fittings were split between wreckage and salvage in a strike that suggests the target was caught isolated and exposed.

THE CATCH

The engagement in 47L-J4 appears to have been a tight, localised ambush rather than a drawn-out fleet clash. Seven pilots were involved overall, with Hispanic Enterprises Holding on the attacking side and Fraternity. supplying the victim. At the centre of it was Universe48’s Proteus, a valuable and flexible ship that proved vulnerable once the hunters were in position.

THE CLOSE IN

The attackers brought covert pressure to bear with two Redeemers among the final damage dealers, backed by a Falcon that suggests support and control rather than brute force. The killing blow came from The Dark Caldarian flying a Redeemer, while Agram Plox in another Redeemer contributed the largest share of damage. The sequence points to a coordinated strike that left little room for escape once the Proteus was found.

THE LOSSES

The ship itself accounted for the headline loss, but the fittings tell the rest of the story. Federation Navy Garde drones were destroyed outright, while Warrior II, Ogre II and Bouncer II drones were recovered or left in the wreckage mix, underlining how quickly the engagement ended after contact. Of the 1.4 billion ISK total, 464.3 million ISK was destroyed and 910.9 million ISK was dropped, making the wreck a lucrative prize for the attackers and a painful setback for the pilot left behind.

WHY IT MATTERS

For Fraternity., the loss of a Proteus is not just a wreck on a grid; it is the removal of a costly and adaptable hull at the hands of a small hostile group. For the attackers, it is a clean, high-value interception that demonstrates how dangerous even a brief encounter can become when covert ships get the first move. In New Eden, that kind of mistake tends to be remembered long after the grid goes quiet.

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