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Paladin Lost in Wormhole Ambush as Riders of Darkness Claim the Prize
Wormhole

Paladin Lost in Wormhole Ambush as Riders of Darkness Claim the Prize

A Paladin worth 2.8 billion ISK was destroyed in J130037 after Riders of Darkness caught the Marauder in a small, sharp engagement that ended with lodik’s Naglfar Fleet Issue landing the final blow. The loss stripped a high-value ship of its fittings and ammunition in one of wormhole space’s most unforgiving kinds of fight: sudden, close, and with little room to recover.

THE CATCH

The engagement in J130037 appears to have been brief but decisive. Seven pilots were involved, with Riders of Darkness on one side and X - Z E S T represented by the Paladin flown by Working for beer of X-Zest Voyage. In wormhole space, that kind of encounter often turns on a single moment of exposure, and this one suggests the Marauder was caught before it could escape or settle into a safe rhythm.

THE KILLING BLOW

The final blow came from lodik in a Naglfar Fleet Issue, giving Riders of Darkness the credit for closing out the fight. The damage profile points to a ship fitted for serious PvE or heavy combat utility, with Scorch L, Imperial Navy Multifrequency L, Conflagration L, Sisters Core Scanner Probes and a flight of Hornet II drones all destroyed with the hull. Those losses indicate the Paladin was carrying both expensive ammunition and a probing setup that never got the chance to matter once the ambush was sprung.

THE COST

Of the 2.8 billion ISK tied up in the ship, 1.7 billion ISK was destroyed and 1 billion ISK dropped into space. That makes the loss painful even by Marauder standards, especially in a system where replacement and extraction are never guaranteed. The presence of a Restless Sentry Tower among the attackers also suggests the field was not entirely straightforward, and that the fight may have unfolded under the pressure of additional environmental or third-party interference.

WHY IT MATTERS

A Paladin is not a ship lost casually, and when one falls in wormhole space it usually marks a serious interruption to whatever operation placed it there. For Riders of Darkness, the kill is a clean and valuable return from a small engagement. For X - Z E S T, it is the sort of loss that can force caution, delay movement, and leave a memorable dent in a day’s work inside J130037.

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