THE CATCH
The engagement in SLVP-D appears to have been a tight local skirmish rather than a broad fleet clash, with just five participants recorded. What stood out was the target: Diva5’s Apocalypse, a battleship that carried enough value to make it a prize worth chasing. Goonswarm Federation accounted for both sides on the record, suggesting a closely contained internal or same-group engagement, but the result was unmistakable — the target was overwhelmed and destroyed.
THE BREAK
Four attackers were credited against the ship, led by Diva4 in another Apocalypse, with Diva2 and Diva3 also contributing heavy damage. The final blow came from Diva4, and the wreck tells the rest of the story: 1 billion ISK in items dropped, while more than 379 million ISK was destroyed with the hull. That mix of salvageable modules and lost gear suggests the target was carrying meaningful value right up to the moment the structure failed.
THE LOSSES
The fit points to a battleship built for endurance and capacitor stability, but it was not enough to survive the pressure. Among the notable losses were a Republic Fleet Large Cap Battery, a Large Capacitor Control Circuit I, and a Cap Recharger II, while a Dark Blood Explosive Armor Hardener and a Republic Fleet Large Proton Smartbomb made it out into the wreckage. Even in a small fight, those are the kind of modules that make the difference between a manageable loss and a brutal one.
WHY IT MATTERS
At 1.4 billion ISK, this was not a throwaway ship. For a five-participant engagement, the destruction of a fitted Apocalypse is the sort of result that can anchor an entire roam: a clean catch, a valuable kill, and a reminder that even in quiet space, expensive ships are only one misstep away from disaster. In SLVP-D, the brief exchange ended with the attackers taking the prize and the battleship left behind as wreckage.