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Golem Pilot Catches Nightmare and Pod in 2O9G-D Hunt
Nullsec

Golem Pilot Catches Nightmare and Pod in 2O9G-D Hunt

A short hunt in 2O9G-D ended with Siberian Squads claiming a costly prize: a Nightmare and the capsule that followed, together worth 3.4 billion ISK. The fight was brief, but the damage was decisive, and the final blow fell to a Golem flown by WarmVodka.

THE CATCH

The engagement in 2O9G-D lasted barely a minute, but it was long enough for Siberian Squads to turn a roaming contact into a serious loss. Eight pilots were involved in the clash, with the destruction landing squarely on the side of Can i bring my Drake... and Republic Military School. What began as a skirmish quickly produced a high-value wreck, suggesting the target was caught exposed and unable to break away once the pressure arrived.

THE PRIZE

The Nightmare was the centerpiece of the loss, but the capsule made the result sting even more. Anavishhh of Republic Military School was finished by WarmVodka in a Golem, and the pod carried expensive implant set pieces that pushed the total sharply upward. The destroyed fittings included a Zainou 'Gnome' Shield Management SM-705, a Zainou 'Gnome' Shield Operation SP-905, and multiple Mid-grade Nirvana implants, the kind of cargo that turns a routine escape attempt into a billion-ISK mistake.

THE BREAK

The final blow came from a single attacker, which points to a precise finish rather than a sprawling brawl. That the pod was destroyed at all suggests the victim had little room to maneuver once the Nightmare went down. In New Eden, the ship is often only the first bill to arrive; the implants in the capsule can make the real cost far worse.

WHY IT MATTERS

For Siberian Squads, the result was a clean and lucrative interception. For the victim, it was the sort of loss that can linger well beyond the wreckage itself, stripping away both the ship and the expensive investments that were meant to keep it alive. In a system like 2O9G-D, where small engagements can become expensive in seconds, the outcome is a reminder that even a brief encounter can end in a major setback.

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Lowsec

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Highsec

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