THE CLASH FOR HALMAH
The fighting in Halmah began at 11:13 UTC and did not end until 13:26 UTC, giving the engagement the feel of a prolonged regional clash rather than a brief skirmish. The scale was substantial: 209 participants, 78 ship losses, and a total destruction bill of 34.9 billion ISK. Both sides committed broad mixed fleets, suggesting a contest that drew in enough weight to make every exchange matter.
THE LOSSES MOUNT
The wreckage was spread across several classes of ship, with Raven battleships taking the heaviest share of the losses. Apocalypse Navy Issue and Tempest Fleet Issue hulls also fell, while a Revelation Navy Issue and smaller support ships such as Ospreys and Huginns were among the dead. That mix points to a fight in which heavy firepower, capital pressure and tackle all ended up exposed as the battle shifted back and forth.
THE POINT OF DECISION
The largest single loss was the Halmah itself, valued at 34.9 billion ISK and attributed to Fraternity. and Dragon Riders Legion, and others on the victim side. The final blow was recorded by WarBeacon, with Dracarys. and Deepwater Hooligans listed among the leading attackers, alongside support from Goonswarm Federation, Out of the Blue. and Nano-Brain. The result suggests a coordinated effort that steadily wore down resistance until the target could no longer hold.
AFTERMATH IN THE FIELD
For Fraternity., Dragon Riders Legion and their allies, the cost was severe, with more than 27.6 billion ISK lost on their side of the ledger. Dracarys., Deepwater Hooligans and their partners also suffered meaningful damage, losing more than 7.2 billion ISK. In a fight of this length and scale, the damage itself is the message: Halmah became a costly reminder that once a large engagement settles into attrition, even a disciplined formation can be dragged deep into the red.