Eve Stories - Tales from New Eden

Alliance intelligence

Deepwater Hooligans, Proximity.

0 active campaigns0 tracked battles0 ISK tracked battle value

Tracking Deepwater Hooligans, Proximity.'s recorded presence across New Eden, including published battle reports, sovereignty campaigns and recent movement signals.

Latest EVE Online Stories

10 published
Seven Systems, Zero Transfers: Etherium Reach's Quiet Siege
campaign-area

Seven Systems, Zero Transfers: Etherium Reach's Quiet Siege

For more than five days, the contested systems of Etherium Reach have shifted like a slow-moving front with no breakthrough. The defending organization Deepwater Hooligans faces ihub defense timers across seven systems -

The Moving Siege: Etherium Reach's IHub Front Shifts Without Falling
campaign-area

The Moving Siege: Etherium Reach's IHub Front Shifts Without Falling

Across roughly 125 hours, the sovereignty contest in Etherium Reach has swelled, contracted, and reshaped itself across a shifting list of systems, yet not a single star has changed hands. As of the latest observation, D

Etherium Reach's Expanding Stalemate: Thirteen Systems, Scores Largely Stable
campaign-area

Etherium Reach's Expanding Stalemate: Thirteen Systems, Scores Largely Stable

Deepwater Hooligans is defending a front in Etherium Reach that has grown from six systems to thirteen over roughly five days, according to campaign observations. The attacker's score has stayed near 40 out of 100, while

Everywhere Except Forward: The Wandering Stalemate of Etherium Reach
campaign-area

Everywhere Except Forward: The Wandering Stalemate of Etherium Reach

For nearly four days, Deepwater Hooligans have held a sprawling, shifting front across Etherium Reach while an unnamed offensive presses against infrastructure hubs. The names on the map have changed, but the score has s

The Front Widens, the Score Doesn't: Etherium Reach's Stalemate
campaign-area

The Front Widens, the Score Doesn't: Etherium Reach's Stalemate

Etherium Reach has found a strange kind of equilibrium. Across nine systems, seven observations and roughly 151 hours, the attacker's contest score has barely twitched from 40 out of 100, while the number of contested sy

Wider Front, Same Score: The Etherium Reach Stalemate Expands
campaign-area

Wider Front, Same Score: The Etherium Reach Stalemate Expands

Over six observations spanning roughly 143 hours, the contested systems in Etherium Reach grew from two to eight, yet the attacker's contest score barely moved from 40. The result is a campaign that has widened without d

Seven Timers, Zero Transfers: Etherium Reach’s Defensive Grind
campaign-area

Seven Timers, Zero Transfers: Etherium Reach’s Defensive Grind

Over roughly five days, Etherium Reach has hosted a regional campaign that widened from two systems to thirteen and then shrank to seven - without a single sovereignty transfer. Deepwater Hooligans and Proximity. are hol

Deepwater Hooligans and Proximity Hold as Etherium Reach Pressure Spreads
campaign-area

Deepwater Hooligans and Proximity Hold as Etherium Reach Pressure Spreads

Etherium Reach has gone from a pair of contested infrastructure hubs to a sprawling regional headache in the space of a few days, and yet the sovereignty math has not moved an inch. Deepwater Hooligans and Proximity. now

Deepwater Hooligans and Proximity. Face Twelve Systems, Attackers Stalled
campaign-area

Deepwater Hooligans and Proximity. Face Twelve Systems, Attackers Stalled

Between 15 and 19 October, the contested area in Etherium Reach grew from two systems to twelve. The attacker position did not move with it; defenders remain ahead. Deepwater Hooligans and Proximity. are now defending a

Deepwater Hooligans and Proximity Hold as Eight Systems Come Under Siege
campaign-area

Deepwater Hooligans and Proximity Hold as Eight Systems Come Under Siege

The pressure in Etherium Reach has spread from a two-system quarrel to an eight-system contest in a matter of days, but the defensive line has not cracked. Deepwater Hooligans and Proximity are holding a clear advantage

Campaign Activity

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Battle Activity

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Strategic Movement

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