Eve Stories - Tales from New Eden

Checking EVE SSO...

Log in with EVE
Southern Cross and Evermore Warriors Left Eight Capitals in V2-GZS
Nullsec

Southern Cross and Evermore Warriors Left Eight Capitals in V2-GZS

Eight capitals died in fifteen minutes over V2-GZS, and the bill came to 56.9 billion ISK. Forty-three ships were destroyed between 02:06 and 02:20 UTC, an engagement short enough that the capitals involved had barely finished committing before they started exploding. Somewhere in that quarter of an hour, an 18.7 billion ISK Revelation Navy Issue stopped being an asset and became a killmail in the Kalevala Expanse.

56.9B ISK Destroyed
82 Pilots Involved
43 Losses
8 Capitals Lost

Fifteen Minutes, Eight Capitals, Eighty-Two Pilots

By the standards of capital warfare, this was a sprint. Eighty-two pilots, forty-three confirmed losses and eight capital ships destroyed, all of it inside fifteen minutes. Capital fights usually have a rhythm to them - dreadnoughts sieging, logistics struggling, somebody calling a hold so the next wave can jump in - and that rhythm takes time. Fifteen minutes is barely enough time to align a dreadnought, let alone lose eight of them. The ratio is what makes the numbers land harder. Eight capitals among eighty-two pilots means roughly one in ten of the people involved was flying something whose loss is measured in billions rather than millions. No supercarriers or Titans appear in the losses, so this was not a catastrophe of historic proportions - but it was a very expensive quarter of an hour.

It Started With a Hurricane

The first confirmed loss of the engagement, at 02:06 UTC, was a Hurricane belonging to Southern Cross Monopoly. A battlecruiser is a perfectly respectable ship, and also nothing at all like a capital. By the end of the fight, eight capitals had died and the Hurricane was one of the smallest things on the list. The arc between those two facts - a battlecruiser at 02:06, a wrecked capital force by 02:20 - suggests an engagement that escalated almost immediately and never gave either side a chance to slow down. Fourteen minutes is not much time in which to make decisions about committing dreadnoughts to a fight you did not start. Apparently it was enough.

Everyone Was on Both Kill Lists

Forty-three ships died, and the organisational picture is messier than a clean attacker-and-defender split. Southern Cross Monopoly finished with ten kills and seven losses of its own. Evermore Warriors had the worst of it: ten losses against three kills, the heaviest losses of any single organisation listed. Southern Cross Silver Shields claimed ten kills, SCI Zenith six, and DickBucket Deliveries three. On the receiving end, Hounds of War. lost five ships, with Enemy of Man and Weaponised Vegemite losing two each. Add it up and the five listed attacking organisations account for thirty-two of the forty-three kills, while the five listed victim organisations account for twenty-six of the losses. That overlap matters. Southern Cross Monopoly and Evermore Warriors both appear as killers and as victims, which points to a mutual brawl with several groups in the same pocket of space rather than a one-sided gank with a single target pinned against a gate. The pilot credited with the most damage across the engagement was Clovis Geass.

Four Killmails and Eighty-Four Percent of the Bill

The headline losses are all capital, and four of them explain almost the entire fight. A Revelation Navy Issue worth 18.7 billion ISK tops the list - the faction variant of the Amarr dreadnought, same silhouette, considerably more expensive, and considerably more painful to lose. A Naglfar Fleet Issue followed at 14.2 billion, the second-most expensive loss of the engagement. Then a standard Revelation at 8.9 billion, and a Ninazu at 5.9 billion. That last one deserves a moment. The Ninazu is a force auxiliary: capital logistics, a ship whose entire purpose is keeping other capitals alive. It died alongside the ships it was meant to be holding up. Those four hulls alone account for roughly 47.8 billion of the 56.9 billion ISK destroyed - about eighty-four percent of the entire engagement, settled in four killmails. The remaining four capital losses did not make the notable-hull list, which suggests each of them fell below the Ninazu's 5.9 billion mark.

The Last Loss Was a Capsule

The final confirmed loss landed at 02:20 UTC, and it was a capsule belonging to Hounds of War. A pod on a killboard means the ship died first and the pilot did not get clear - the cheapest loss of the fight, and a reminder that not everyone made it out. Fifteen minutes after Southern Cross Monopoly lost its Hurricane, the fighting in V2-GZS was finished. Forty-three ships destroyed, eight capitals gone, 56.9 billion ISK written off, and an engagement that never had time to settle into anything resembling an attritional grind. Whatever the two sides were contesting in the Kalevala Expanse, the bill was settled quickly - and the dreadnoughts, as usual, paid most of it.

More Stories From New Eden

View all stories →
Evermore Warriors Lose Ten as Eight Capitals Melt in Fifteen Minutes
Nullsec

Evermore Warriors Lose Ten as Eight Capitals Melt in Fifteen Minutes

At 02:06 UTC a Hurricane exploded in V2-GZS. Fourteen minutes later the last loss on the board was a capsule belonging to a Hounds of War. pilot, and the Kalevala Expanse had eight fewer capitals in it than it did a quarter of an hour earlier.

Eight Capitals Die in Fifteen Minutes as V2-GZS Burns 57 Billion ISK
Nullsec

Eight Capitals Die in Fifteen Minutes as V2-GZS Burns 57 Billion ISK

Fourteen minutes separate the first killmail in V2-GZS from the last. In that window the system produced eight dead capital ships, a 56.9 billion ISK bill, and a result that neither of the two largest names on the field could call a clean win - because Southern Cross Monopoly and Evermore Warriors both appear on the kill list and on the loss list. Whatever happened in the Kalevala Expanse, it never stayed tidy.

The Skeleton Crew Keeps Both Hubs While Attackers Just Keep Moving
Campaign

The Skeleton Crew Keeps Both Hubs While Attackers Just Keep Moving

Five days of pressure in The Kalevala Expanse and The Skeleton Crew has yet to lose a single infrastructure hub. What has changed is where the shooting is pointed. The two systems under contest when this campaign opened are not the two under contest now, and the number of live fights has not moved at all.

The Skeleton Crew Dig In as the Kalevala Front Narrows to G4-QU6
Campaign

The Skeleton Crew Dig In as the Kalevala Front Narrows to G4-QU6

The front in The Kalevala Expanse has not widened. It has shrunk. When tracking began, two systems were in play; now only G4-QU6 remains contested, and the pressure being applied to The Skeleton Crew has not shifted in either direction across roughly five days of observation.