Eve Stories - Tales from New Eden

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Evermore Warriors Lose Ten as Eight Capitals Melt in Fifteen Minutes
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Evermore Warriors Lose Ten as Eight Capitals Melt in Fifteen Minutes

At 02:06 UTC a Hurricane exploded in V2-GZS. Fourteen minutes later the last loss on the board was a capsule belonging to a Hounds of War. pilot, and the Kalevala Expanse had eight fewer capitals in it than it did a quarter of an hour earlier.

56.9B ISK Destroyed
82 Pilots Involved
43 Losses
8 Capitals Lost

A Hurricane, Then Eight Capitals

The first entry belongs to Southern Cross Monopoly: a Hurricane, gone at 02:06. What followed was not a skirmish. Eighty-two pilots took part, forty-three ships were destroyed, and eight of those were capitals - the siege-weight dreadnoughts and support hulls that fleets bring out when something serious is genuinely on the line. A capital is not a casual commitment. It is slow, it is expensive, and once it is tackled it stays tackled; bringing one is a bet that the fight will be finished before anyone has to leave. In V2-GZS the whole thing was over in fifteen minutes, which sounds like a clean result for somebody right up until you count the wrecks.

The Nineteen-Billion-ISK Dread

The most expensive hull on the board is a Revelation Navy Issue, destroyed for 18.73 billion ISK. The Revelation is the Amarr dreadnought, and the Navy Issue is the faction variant with better guns and a price tag to match; a loss that large is not the hull on its own but everything bolted onto it. Two more dreadnoughts followed it into the same pile - a Naglfar Fleet Issue at 14.23 billion and a standard Revelation at 8.95 billion - and then a Ninazu at 5.90 billion. The Ninazu is the part that hurts. It is a force auxiliary: capital logistics, a ship whose entire reason for existing is to keep other capitals alive under fire. A fleet that brings one is planning to take a beating and walk away from it. Those four hulls account for roughly 48 billion ISK of the fight's 56.9 billion in losses, and they include both Amarr and Minmatar capital designs, which reads like more than one doctrine on the field - and, judging by the organisation tables, more than one argument.

Everyone Shows Up in Both Columns

Killboards usually settle into an attacker column and a victim column. This one refuses to. Southern Cross Monopoly appears as an attacker on ten kills and as a victim on seven losses. Evermore Warriors had the worse of it - ten losses against three kills - but they were killing too. Southern Cross Silver Shields adds ten kills and SCI Zenith six, with DickBucket Deliveries on three. On the losing side, Hounds of War. dropped five ships, and Enemy of Man and Weaponised Vegemite two each. The three Southern Cross–branded groups alone account for twenty-six kills between them, which suggests a coalition flying together rather than strangers meeting by accident. The rest of the ledger suggests something messier still: an engagement that kept pulling in new arrivals, or several fights in the same system that the record has since filed under a single heading. Fifteen minutes is not long, but it is long enough for a fight to stop being one fight.

Forty-Three Wrecks in Fifteen Minutes

Forty-three losses against eighty-two pilots, and only eight of those losses were capitals. The remaining thirty-five were smaller hulls - the screening, tackle and support work that surrounds any capital engagement, and where a fight like this is often quietly decided. Losing a frigate matters far less than losing the point on a dreadnought, and at least one side spent those fifteen minutes discovering which was which. On the damage side, Clovis Geass finished at the top of the pile. When it stopped, 56.9 billion ISK had left the game, most of it concentrated in four hulls worth about 48 billion between them. For an engagement lasting roughly as long as a coffee break, that is an extraordinary amount of hardware to have committed, used, and thrown away.

The Last Capsule Leaves at 02:20

The final entry is a capsule, and it belongs to a Hounds of War. pilot at 02:20 UTC. That is the shape of the whole thing: a subcapital dies first, everything escalates into capitals, capital support dies trying to hold it together, and the survivors are sitting in pods fourteen minutes after the opening shot. Eight capitals and thirty-five smaller ships are gone from V2-GZS, and the region ledger takes 56.9 billion ISK of damage in a quarter of an hour. Nobody is going to call this a cheap fight. With Southern Cross Monopoly, Evermore Warriors and the rest all showing up on both sides of the page, nobody gets to call it a clean one either. The ISK is spent regardless. The only real question left is which side refits faster.

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Southern Cross and Evermore Warriors Left Eight Capitals in V2-GZS
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Southern Cross and Evermore Warriors Left Eight Capitals in V2-GZS

Eight capitals died in fifteen minutes over V2-GZS, and the bill came to 56.9 billion ISK. Forty-three ships were destroyed between 02:06 and 02:20 UTC, an engagement short enough that the capitals involved had barely finished committing before they started exploding. Somewhere in that quarter of an hour, an 18.7 billion ISK Revelation Navy Issue stopped being an asset and became a killmail in the Kalevala Expanse.

Eight Capitals Die in Fifteen Minutes as V2-GZS Burns 57 Billion ISK
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Eight Capitals Die in Fifteen Minutes as V2-GZS Burns 57 Billion ISK

Fourteen minutes separate the first killmail in V2-GZS from the last. In that window the system produced eight dead capital ships, a 56.9 billion ISK bill, and a result that neither of the two largest names on the field could call a clean win - because Southern Cross Monopoly and Evermore Warriors both appear on the kill list and on the loss list. Whatever happened in the Kalevala Expanse, it never stayed tidy.

The Skeleton Crew Keeps Both Hubs While Attackers Just Keep Moving
Campaign

The Skeleton Crew Keeps Both Hubs While Attackers Just Keep Moving

Five days of pressure in The Kalevala Expanse and The Skeleton Crew has yet to lose a single infrastructure hub. What has changed is where the shooting is pointed. The two systems under contest when this campaign opened are not the two under contest now, and the number of live fights has not moved at all.

The Skeleton Crew Dig In as the Kalevala Front Narrows to G4-QU6
Campaign

The Skeleton Crew Dig In as the Kalevala Front Narrows to G4-QU6

The front in The Kalevala Expanse has not widened. It has shrunk. When tracking began, two systems were in play; now only G4-QU6 remains contested, and the pressure being applied to The Skeleton Crew has not shifted in either direction across roughly five days of observation.