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1,534 Wrecks, 148 Billion ISK and a Dead Fortizar: Seven Hours in 0FG-KS
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1,534 Wrecks, 148 Billion ISK and a Dead Fortizar: Seven Hours in 0FG-KS

The first ship to die in 0FG-KS was a Sabre, at 12:08 UTC. The last was a Tengu, at 19:38. In between, 1,534 ships came apart in a single system in Perrigen Falls, split between roughly 665 pilots, and the killmails added up to a little over 148 billion ISK. Seven capitals were lost. Five structures were lost. A Fortizar worth more than 41 billion ISK led the bill. And more than half of all that wreckage belonged to one alliance.

148.5B ISK Destroyed
665 Pilots Involved
1,534 Losses
7 Capitals Lost
5 Structures Lost

The Sabre at 12:08 and the Tengu at 19:38

Interdictors are usually the first thing to die. Their job is to drop warp disruption bubbles and pin ships in place while everybody else does the shooting, which makes them a priority target and, frequently, a short-lived one. So the fact that a Sabre opened the day in 0FG-KS at 12:08 UTC is not surprising. What is surprising is that the system kept producing wrecks until 19:38 that evening. That is 449 minutes of sustained combat. 1,534 losses spread across roughly 665 pilots works out at more than two ships killed per pilot, and a wreck approximately every eighteen seconds for seven and a half hours. The last ship to die was a Tengu, which is the sort of strategic cruiser people bring when they expect to get home. By 19:38, the arithmetic had stopped caring who expected what.

One Fortizar, Seven Capitals, and a Very Long Bill

The total bill for 0FG-KS came to 148.5 billion ISK, and the single largest line on it was a Fortizar. Citadels exist in New Eden to be defended, and a Fortizar is the mid-sized one - big enough to matter, expensive enough to hurt. This one accounted for over 41 billion ISK of the losses on its own, with five structures destroyed in total over the course of the engagement. Below the structures, seven capital ships died. The most expensive was a Phoenix, a dreadnought built to batter other capitals and structures into scrap, valued at more than 16 billion ISK. What did not happen is equally notable: no Titans, no supercarriers. For all its length and cost, 0FG-KS never escalated to the very top of the ship ladder. The battleship losses were steep too. Tempest hulls accounted for 15.4 billion ISK of the destroyed value, with Tempest Fleet Issues adding another 11.8 billion. Those are not ships anyone undocks casually, and on this occasion they were fed into the fire in numbers.

856 Losses, and a Name on Both Sides of the Report

Scan Stakan finished the fight with 856 losses. That is more than half of everything destroyed in 0FG-KS, and a level of attrition that would end most deployments on its own. The same name also appears among the organisations credited with kills, with 76 to its tally. In a seven-hour engagement involving hundreds of pilots and rotating fleets, a group can legitimately end up on both sides of a killboard; whatever Scan Stakan was doing in 0FG-KS, it was not spectating. The rest of the losses spread across Heronically Busted with 57, Tuda Suda Technology with 48, Heavenly Strategies with 40 and just intrest nut with 39 - numbers that would headline a normal night and here read as a footnote to somebody else's total.

Sons of Black Rise and the Half That Got Away

On the winning side of the ledger, Sons of Black Rise came away with 415 kills - the biggest single tally of the battle. Half Empty added 135, NACHO Battle Pixies 77, Scan Stakan 76 and Higher Than Everest 63. Add those five together and you get a little over half of the confirmed kills, which tells you something important about the scale of 0FG-KS: even the busiest participants were only part of what was happening. The remainder was scattered across everyone else who turned up, which on a 665-pilot fight is a lot of everyone else. Individually, the report credits Star zlodeyka with the most damage dealt across the engagement. On a fight that ran seven and a half hours and produced 1,534 wrecks, topping that particular chart is a genuinely substantial piece of work.

What Seven and a Half Hours Leaves Behind

By the time the Tengu broke up at 19:38, the numbers were fixed: 1,534 killmails, 148.5 billion ISK destroyed, a Fortizar and four other structures gone, seven capitals wrecked, and hundreds of pilots who had spent the better part of a working day losing ships in the same stretch of Perrigen Falls. Nothing in the record suggests a dramatic strategic reversal. No supercapitals appeared, no single moment flipped the outcome - just a long, grinding, extremely expensive fight in one system, with one alliance absorbing losses at a rate that most groups would have called a halt to hours earlier. The Fortizar is the number people will quote. The 856 losses are the number that explains what the evening actually cost.

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