State War Academy Gang Catches Dual-Ship Strike in 4-HWWF

State War Academy Gang Catches Dual-Ship Strike in 4-HWWF

A small hunter group in 4-HWWF turned a short window of vulnerability into a 3.4 billion ISK payday, destroying a Proteus and a Tengu in quick succession. The heavier loss was the Proteus, where four attackers finally pinned down cadoris of Insidious. before W0rld'EXE’s Loki landed the finishing blow.

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THE CATCH

The engagement unfolded over just eight minutes in 4-HWWF, but it was long enough for the attackers to take two valuable tech-heavy cruisers off the board. What began as a compact skirmish involved 13 pilots overall, with State War Academy appearing as the main striking force on the attacking side. The first and most expensive prize was cadoris’ Proteus of Insidious., a ship worth roughly 2 billion ISK and carrying the kind of fittings that make every second exposed in space a dangerous one.

THE PRESSURE BUILDS

Four attackers were credited on the final Proteus loss, suggesting the target was under steady pressure rather than caught by a single decisive volley. W0rld'EXE’s Loki dealt the finishing damage, while a Legion, a Nemesis, and a Manticore all added to the attack. The Proteus did not go quietly: the wreckage included a substantial amount of lost drones, while Sisters Core Scanner Probes and some ammunition were recovered in the aftermath, a reminder that the ship had been operating with the tools of a hunter as well as the resilience of a cruiser intended to survive contact.

THE SECOND BLOW

Before the situation could stabilise, a Tengu was also destroyed, bringing the total losses in the engagement to two ships. The source data does not show the full chain of events between the kills, but the sequence suggests the attackers kept enough control of the grid to deny a clean escape after the Proteus fell. For the victims, that made the fight doubly costly: one loss became two, and the value of the engagement climbed quickly into territory that cannot be dismissed as routine piracy or a passing brawl.

WHY IT MATTERS

For Insidious. and Fraternity., the outcome in 4-HWWF was not just the loss of ships, but the loss of mobility, ISK, and a pair of assets that can shift the tone of a roaming encounter in an instant. For State War Academy and its attached pilots, it was a clean interception that paid off with a high-value target and a follow-up kill before the defenders could recover. In New Eden, that kind of short, sharp hunt can matter as much as a fleet battle: it punishes exposure, rewards coordination, and leaves behind a very expensive lesson.

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