Eve Stories - Tales from New Eden

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Siseide Clash Leaves 3.6B ISK Wreckage in Its Wake
Nullsec

Siseide Clash Leaves 3.6B ISK Wreckage in Its Wake

A 76-pilot engagement in Siseide ended with 31 ships destroyed and 3.6 billion ISK in losses, as Fraternity. and allied groups came out ahead in a fight that cut across several fleets and left a trail of wreckage behind.

THE ENGAGEMENT CLOSES

The fighting in Siseide stretched across a long window and ended with Fraternity. and Fraternity Auxiliary, supported by other allies, on the stronger side of the exchange. Against them stood Smile 'n' Wave, Minmatar Fleet Alliance, Aurora., Post Mortem Services, and others. The battle was not a single sharp strike so much as a sustained clash that gradually thinned both sides, with 76 participants trading blows before the field settled.

THE HEAVIEST LOSSES

The largest share of the damage fell on Smile 'n' Wave and Minmatar Fleet Alliance, and others, which absorbed nearly 2.8 billion ISK of the destruction. Fraternity. and its allies also took meaningful losses, but at a far lower total, while Aurora. lost more than 150 million ISK. The ship breakdown points to a mixed engagement: Caracals, Osprey Navy Issues, Tornados, Sleipnirs, Coercer Navy Issues, and Scythes were all among the wrecks left behind.

A FLEET FIGHT, NOT A CLEAN HUNT

The composition suggests this was more than a quick catch. With battlecruisers, destroyers, cruisers, and logistics all represented among the losses, the action appears to have been an organised fleet engagement that escalated into a broader exchange rather than a simple ambush. Fraternity. and Fraternity Auxiliary accounted for most of the attacker-side pressure, while smaller contributions from WarDogs League, Sedition., and Rogue Industries helped widen the fight.

WHY IT MATTERS

At 3.6 billion ISK, the battle was expensive enough to matter even without a single iconic capital on the field. For Smile 'n' Wave and its allies, the cost was steep; for Fraternity. and its partners, the result suggests they controlled the pace of the encounter and forced the more painful trade. In New Eden, that kind of exchange does not just leave wrecks — it leaves a warning.

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