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Scan Stakan's Three-Hour Bill in E-WMT7: 186 Ships, 55 Kills
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Scan Stakan's Three-Hour Bill in E-WMT7: 186 Ships, 55 Kills

For three hours and twenty-three minutes, E-WMT7 was less a star system than a scrapyard with a sun in it. When the shooting finally stopped, 376 ships had been destroyed, four of them capitals, and 442 pilots had taken part. But the number that actually defines this battle is simpler: 186. That is how many of the wrecks carried the same name - Scan Stakan.

156.6B ISK Destroyed
295 Participants
2 Capitals lost

The First Loss Was a Bubble Ship

The day opened at 15:28 UTC with the death of a Flycatcher belonging to Special Expeditionary Force, and in hindsight it set the tone perfectly. A Flycatcher is an interdictor: a small, fragile ship whose entire purpose is to stop other people leaving, by dropping a warp disruption bubble that drags passing vessels out of warp and pins them where the guns are. It is the ship you bring to a fight you intend to finish. Whatever that Flycatcher was doing in E-WMT7, it did not survive the attempt. The system then spent the next three and a half hours making sure nobody else got out cleanly either. A fight that runs from mid-afternoon to early evening is not a skirmish that got out of hand - it is an engagement with enough momentum to keep pulling people back in. Reinforcements arrive, fleets reform, somebody runs out of ammo or patience, and the loss column grows steadily rather than spiking.

Fifty Billion ISK of Apocalypse Navy Issue

Four capitals were destroyed in E-WMT7, and one of them was an Apostle - the Amarr force auxiliary, a capital-class repair platform whose whole job is keeping other ships alive. That makes the Apostle a self-solving riddle: while it lives, the fleet lives; when it doesn't, the fleet generally follows. At a price of around 27.3 billion ISK, it was the second most expensive wreck of the engagement. The most expensive wreck was not a capital at all. It was an Apocalypse Navy Issue, and it went up for just over 50.7 billion ISK. A single battleship. Numbers like that are rarely about hulls and almost always about fittings - the modules bolted on, the implants in the pod, the decision to undock in something that cannot easily be replaced. The rest of the top of the table tells the same story: a Nestor at 12 billion, a Typhoon Fleet Issue at 10.7 billion. Somewhere in this fight, people brought the expensive edition.

One Organisation, Both Columns of the Killboard

The record for E-WMT7 has an unusual shape. Scan Stakan appears in the attacker column with 55 kills. It also appears in the victim column with 186 losses, by a wide margin the largest single contribution to the wreckage. Roughly half of everything destroyed in this battle carried that name. That is not strange in a fight that runs long enough for the same pilots to be shooting and being shot at across multiple engagements. What it does establish is where the weight fell. Alongside Scan Stakan's losses, Heavenly Strategies lost 22 ships, The Ninth Person 15, I.N.K.V.I.Z.I.C.I.A 10 and Zima Corp 9. On the other side, the kills clustered as well: Zero Fun Allowed with 30, Higher Than Everest 27, GreenSwarm 26, Incognito Mode 22. This does not look like one fleet meeting another. It looks like a crowd, and the crowd was efficient.

Three Hours of Arithmetic

Battles that last 203 minutes rarely turn on a single moment. They have texture instead - a grind in which individual losses stop mattering and the arithmetic takes over. Hulls are traded, capitals are committed, the wreck field grows fat enough that harvesting it becomes its own side project. Attrition favours the side with more spare ships and more patience. When one organisation is on the hook for 186 hulls and the busiest outside participant is credited with 30 kills, the shape of the engagement is legible enough, whatever anyone intended at 15:28. The pilots who do the most damage in a fight like this are often the ones you never notice - the logs credit Alarye with the most damage dealt across the engagement, which in a three-and-a-half-hour brawl is a feat of endurance as much as gunnery.

The Last Thing to Die Was a Tractor Unit

The final confirmed loss in E-WMT7 landed at 18:50 UTC, and it was a Mobile Tractor Unit belonging to Scan Stakan. After more than three hours of capital brawling and fifty-billion ISK battleships, the last thing destroyed in the system was a deployable whose only function is to drag wrecked ships into a tidy heap so a salvager can come along and reduce them to minerals. It is, in its own way, the most honest ending available. Somebody stayed behind to clean up. Alongside the ships, one structure was destroyed during the engagement, and the field was left with 376 wrecks, four dead capitals, 442 pilots who had taken part and a little over 156.6 billion ISK converted into salvage. Scan Stakan's share of that bill was 186 hulls. Whether E-WMT7 counts as a bad fight or a very educational one depends entirely on which side of the wreck field you undocked from.

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