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Moros Navy Issue Destroyed in 2ID-87 as Capitals and Battleships Close In
Nullsec

Moros Navy Issue Destroyed in 2ID-87 as Capitals and Battleships Close In

A Moros Navy Issue belonging to Snuffed Out was destroyed in 2ID-87 in a 6.4 billion ISK loss that appears to have been caught in a much larger fight. Red Alliance credited the final blow, but the damage came from a heavy mix of capital fire and battleship pressure that left the dreadnought little room to survive.

THE CATCH

The loss unfolded in a busy field that involved 121 participants, suggesting this was never a clean one-on-one encounter. Lhur Mobiusarr of Snuffed Out, flying a Moros Navy Issue for French Drop-O-Panache, was the pilot who paid the price. With Red Alliance on the attacking side and 83 attackers associated with the final kill, the dreadnought appears to have been overtaken in the middle of a broader engagement rather than isolated in advance.

THE WEIGHT OF THE TARGET

A Moros Navy Issue is not the sort of ship that disappears quietly. Its 6.4 billion ISK value made it the clear centerpiece of the loss, and the wreckage suggests a substantial amount of material was still aboard when it went down. Oxygen Isotopes, Nanite Repair Paste, Strontium Clathrates, and large quantities of capital ammunition were among the items that dropped or were destroyed, underlining how much logistics and preparation were tied up in the hull.

THE FINISH

The final blow went to Gizikk, flying a Nightmare for Red Alliance, but the heaviest pressure came earlier from multiple Phoenix pilots in HOLD MY PROBS, who dealt the bulk of the damage. That mix of capital fire and fast-moving support points to a coordinated effort that steadily stripped the dreadnought apart before the last shot landed. By the time the Nightmare landed the finishing hit, the Moros Navy Issue had likely already been reduced to a doomed holdout.

THE COST

For Snuffed Out, the destruction of a capital hull in a 121-ship engagement is more than a simple write-off. It is the kind of loss that can change the tone of a fight, especially when the ship is loaded, exposed, and being hammered by multiple capital attackers. In a system like 2ID-87, the wreck now stands as a reminder that even powerful ships can be overwhelmed when the field is crowded and the trap is already closing.

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Lowsec

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Highsec

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Nullsec

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