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Leshak Lost in a 12-Pilot Catch in K-Z0V4
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Leshak Lost in a 12-Pilot Catch in K-Z0V4

A 1.1 billion ISK Leshak was brought down in K-Z0V4 after a compact 12-pilot clash that saw Zoo Landers and their allies close in fast enough to deny the heavy hull any real escape. The ship, flown by Regem Occidere of OnlyFleets., went down to Stealthbot in an Apocalypse Navy Issue after taking concentrated fire from a small but varied attack group.

THE CATCH

What began as a single high-value loss quickly reads like a deliberate interception. In K-Z0V4, Regem Occidere's Leshak was engaged by a six-strong attacking group drawn from Zoo Landers and supporting pilots, with the fight tied to a broader 12-participant encounter in the system. The engagement was brief, but the pressure was immediate enough to turn the Leshak into the clear centrepiece of the action.

THE BREAKDOWN

The attackers brought a mix of hulls to the fight, including Flycatchers, a Harbinger Navy Issue, a Cerberus, and Stealthbot's Apocalypse Navy Issue, which ultimately landed the final blow. Damage was spread across several pilots before the decisive shot, suggesting the target was pinned down and worn away rather than deleted in a single burst. The Leshak's cargo and fittings also point to a ship prepared for sustained combat, carrying large stocks of Meson and Tetryon Exotic Plasma L, Nanite Repair Paste, and Navy Cap Booster 800s.

THE LOSSES

The destroyer itself was the Leshak, but the price of the encounter reached 1.1 billion ISK once ship and fitting losses were counted. About 1 billion ISK was destroyed outright, with just 120.9 million ISK recovered. For OnlyFleets., that makes this less a routine skirmish than a costly mistake in a heavy combat hull that does not come cheaply and is rarely shrugged off when caught in the open.

WHY IT MATTERS

For Zoo Landers, the kill shows what a small, coordinated group can do when it finds an expensive target exposed. For the victim, it is the sort of loss that can sting well beyond the price tag, especially when a combat cruiser-class line ship is carrying enough ammunition and repairs to suggest it expected to keep fighting. In New Eden, the difference between a hard-fought withdrawal and a dead hull is often only a few seconds, and in K-Z0V4 those seconds belonged to the hunters.

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