Alliance intelligence
Rattini Tribe
Tracking Rattini Tribe's recorded presence across New Eden, including published battle reports, sovereignty campaigns and recent movement signals.
Latest EVE Online Stories
12 publishedA Titan Died in Low-Sec Amamake. Rattini Tribe Led the Bill.
A Titan died in Amamake in the early hours, and it should not have been there at all. Capital ships cannot use stargates; a hull that large only turns up in low security space because somebody decided to bring it. The Av

Rattini Tribe Left 25 Ships in Raa. x Never Regret x Left 13.
The Raa kill log opens at 17:28 with a Retriever - a mining barge, of all things - and closes an hour and forty-two minutes later with a capsule. In between, 187 pilots put 87 ships on the board in a single Devoid system

Prime Directive. and Rattini Tribe Turned Dal Into a Four-Hour Grinder
The first thing to die in Dal was an Amarr Shuttle - a few thousand ISK of disposable frigate that nobody bothers to insure. That was 16:15 UTC. What followed was a three-hour, forty-minute problem that eventually produc

x Never Regret x Won Raa's Capital Brawl, 40 Kills to 13 Losses
Raa's capital fight opened, as these things occasionally do, with a Retriever. At 17:28 UTC the mining barge was already wreckage - the first confirmed loss of what would become a 102-minute brawl. By the time the last o

Rattini Tribe and Prime Directive. Spent Four Hours Bleeding Each Other Dry
At 16:15 UTC the first thing to die in Dal was an Amarr Shuttle. Just under four hours later, the last thing to die was a capsule. In between, two organisations spent an afternoon proving that neither of them was willing

Rattini Tribe Fights Both Ways as Amamake Claims an Avatar
The first confirmed loss of the night in Amamake was a Slasher. It died at 22:01, and at that point the system was just doing what Amamake normally does. Three hours and fifty-eight minutes later, the last loss on the bo
x Never Regret x Traded 40 Kills for 13 in Raa's Capital Brawl
The first loss in Raa was a Retriever, which is a mining barge and has no business at all in a capital engagement. The last confirmed loss, 102 minutes later, was a capsule. In between, 187 pilots racked up 87 losses and

Rattini Tribe Took 76 Kills in Dal and Lost 50 Doing It
At 16:15 UTC the first thing to die in Dal was an Amarr Shuttle - cheap, disposable, and gone in an instant. Three hours and forty minutes later the shooting finally stopped, and by then 517 ships had been destroyed in t

Rattini Tribe Topped Amamake's Kill List and Its Loss List
The first thing Amamake killed that night was a Slasher, a frigate cheap enough that losing one barely counts as an event. It died at 22:01 UTC. Four hours later, at 01:59, the last confirmed loss was a Hecate, and by th

x Never Regret x Takes 40 Kills as Raa Burns 26 Capitals
At 17:28 UTC, a Retriever died in Raa. Retrievers die constantly, and in Devoid that is more or less the job description. This one is only worth mentioning because of what followed it: for the next hundred minutes, a sys

Rattini Tribe and Prime Directive. Split Dal's 192 Billion ISK Bill
An Amarr Shuttle belonging to G0lden Fleet. died in Dal at 16:15 UTC. That is not normally the opening line of a 192 billion ISK story, but Dal spent the next three hours and forty-one minutes making sure nobody forgot i

Rattini Tribe Topped Amamake's Kills and Its Losses
At 22:01 UTC the first wreck of the night was a Slasher, a frigate so cheap it barely registers as a rounding error in a system like Amamake. Nearly four hours later, at 01:59, a Hecate stopped burning and the shooting f
Campaign Activity
0 frontsNo active sovereignty campaigns currently reference this entity.
Battle Activity
0 trackedNo tracked battles currently reference this entity.
Strategic Movement
0 eventsNo current strategic movement events are linked to this entity.